A downloadable game

The most complete Harry Potter RPG

Harry Potter grew up as an orphan living with the Dursleys, his uncaring Aunt and Uncle and their spoiled son Dudley. The Dursley’s treated Harry like a skivvy. Forcing him to sleep in the cupboard under the stairs and wear Dudley’s oversized hand–me–down clothes. All this changed on Harry’s eleventh birthday with the arrival of a letter inviting him to attend Hogwarts School of Witchcraft and Wizardry. Harry would learn that despite what the Dursley’s had told him about his parent’s death in a car accident, that they had instead been murdered by a wizard who went... bad. As bad as you could go. Voldemort. The Dark Lord who killed Harry’s parents and tried to kill Harry, but by a quirk of magic was himself obliterated. Harry would discover a hidden world of witches and wizards where he is revered as the boy who lived. The only person to ever survive Voldemort’s killing curse. Studying at the illustrious Hogwarts, Harry would not only develop his magical talents, but go on to defeat the Dark Lord’s terrifying return to power.

What path will you forge in the wizarding world?

Harry Potter The Roleplaying Game is the most complete wizarding world RPG ever. Board the Hogwarts Express as a young wizard embarking on their first year at Hogwarts School of Witchcraft and Wizardry, or boost your character's skills and spells to play an older student with more powerful magic at their fingertips. You can even bypass Hogwarts altogether and jump straight into a wizarding career.

The game has full rules for creating and developing your character, spellcasting and potion making, dueling and skirmishing, and comprehensive wand creation rules. It also covers 155 spells and 34 potions straight from the pages of the Harry Potter books, plus 28 creatures and 68 characters described in detail.

The rules are also available in Polish (thanks, AryaWeronika) and Russian (thanks, Konstantin Carpenter).

Disclaimer: FREE AND NOT FOR SALE. This is a not for profit fan work based on the incredible world created by J. K. Rowling. It is a tribute to her world building and story telling. This work is in no way authorized, approved, licensed, or endorsed by J.K. Rowling, her publishers, or Warner Brothers Entertainment. All copyrights and trademarks remain the property of their respective owners.

Download

Download
Harry Potter RPG 1st Edition PDF 8 MB
Download
Character Sheet PDF 2 MB
Download
Spell Sheet PDF 5.4 MB

Comments

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I like it! The quantity of the main Attributes is good, combat and spell learning feels exciting! But there are 2 small things that are for me are missing from this RPG.

Firstly, Quidditch. It is such a integral part of Harry Potter and the lack of concrete rules of it here is quite sad.

Secondly, wand cores. Here there have no use, just decorational. That's not a big issue, just my tendency for fully customizing wands.

Otherwise, I like it very much.

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I've been looking for so long for a good HP TTRPG, I got close a few times but I think this one might be it!
One thing though: the link to your website appears to be dead, was there any extra content on there?

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So, basically DnD and Harry Potter in one.......... AMAZING!!! :D

Hey! i played 2 sessions of HP and i love it <3 im impressed how well it's done. Thanks for incredible job!

Thank you, so much.

Hi, can I please contact you?

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Yes, of course. There’s an email link on my profile page.

are you planning on penning a pdf covering the creatures from the fantastical beasts movies?

I doubt I’ll get round to that, but if anybody wants to produce one, they’d have my support. There are still elements of the HP world I want to address better, but just don’t have the time. I’ve been working on an scenario for several years that would include rules expansions,  but other projects keep getting in the way. THPRPG is a Labour of love, so revenue generating projects tend to take precedence.

Hi! I love that this exists! Thinking of GM:ing a campaign but I'm wondering if there are any ready made campaigns available? First time GM so would love to use a ready made adventure at first :)

I did start working on a scenario, but got a bit sidetracked. I will get back to it at some point. I ran the adventure and it went very well, but putting it all down on paper turned into a bit of a slog. I’ve posted some screenshots on Twitter. If you do end up running an adventure I’d love to hear about it.

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My friend Neil, thank you for the wonderful digitization of Rowling's world. This work turned out to be unbearable even for professional game publishers.

And precisely because I liked this job, I can't close my eyes to some disadvantages. And I'm not talking about the upcoming additions on artifacts and familiars (their absence is not such a problem). And it's not that there are no inserts with the history of Hogwarts and the Ministry (everyone knows this from books). The matter is different:

1) There is no characteristic digitizing the friendliness or talkativeness of the character. (In DnD systems it is charisma, in DH it is sociability, in WoD it is manipulation). It is important for social throws to determine what effect the character's actions had on the NPCs.

For the world of Potteriana, "Compassion" would be suitable. This is the very characteristic that brought Harry Potter closer to his friends and what Tom Riddle was completely deprived of (which, by the way, can explain Tom's failure in the selection of supporters and, as a result, defeat).

2) There is no opportunity to play as a child of a magician and a magical creature (Half-breed), for example, a half-giant (Like Hagrid) or a half-goblin (Flitwick). Of the weirder ones , we can recall the half - veela (Delacour). We need to think through the mechanics of special traits for these creatures and their children. (For example, witchcraft without a wand).

3) How are things with Lycanthropy? Are there mechanics for it?

4) Purebred families sometimes have a number of magical features that are inherited (for example, the language of snakes, ghost ancestors or contracts with brownies).

As well as diseases (for example, the hysteria of Gaunts or the quirks of Lovegoods). How will this be digitized?

5) There are no mechanics for divination and predictions. It would be useful for the master to be able to give players hints in this way.

6) There are gaps with magic herbs. So in book 4, Gillyweed played a significant role. We need to digitize those of them that had a magical effect.

7) There is no digitization for the cores of magic wands. In your game, it is not clear how the unicorn hair differs from the phoenix feather...

If you answer these questions, then your game will become much more complete and suitable for masters and players. Sincerely, your potential player.

Sweet!

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Cool! Thanks for this release! Looking forward to reading through it after this semester is over and I am able to find the time!